#pragma once

#include "object/worldobject.h"

enum CorpseType
{
    CORPSE_BONES = 0,
    CORPSE_RESURRECTABLE_PVE = 1,
    CORPSE_RESURRECTABLE_PVP = 2
};

namespace battle::object
{

    class Corpse : public battle::object::WorldObject
    {
    public:
        CorpseType GetType() const { return m_type; }

    private:
        CorpseType m_type;
    };

}
